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Get to.mansion scooby doo spooky swamp
Get to.mansion scooby doo spooky swamp











get to.mansion scooby doo spooky swamp

They then discover the hostile ghosts of Merlin the Wizard and his Black Knight. When the electricity goes out, one of the guests goes missing, and the gang must chase down the legendary Headless Horseman to solve the mystery.Īn ocean-themed villain named Fishface plans to steal Big City's oil and hold it for ransom.Ī visit to Shaggy's uncle is disrupted when he disappears before the gang's arrival.

get to.mansion scooby doo spooky swamp

On Halloween, the gang takes Scooby-Dum with them to a Halloween party.

get to.mansion scooby doo spooky swamp

Is the Ghost the spirit of a vengeful electrical worker, or are there more mundane monsters at work?Ī talking worm called the Worm with the mind of a genius and his henchman, Grub, use a digging machine to spring Bugsy Busby and Roto Chopper from prison in a plot to steal a super-computer. However, the town's spookiest resident-the 10,000-Volt Ghost-plans to ensure that no one stays long. NOTE: Mumbly makes a cameo at the end of the episode.Īn empty gas tank forces the gang to stop for the night in Winterhaven. The Gimmick is a criminal mastermind who uses his prowess of gadgets to create havoc in the city and dares the police to stop him from stealing a train car with a prince inside. On their way to see Ma and Pa Skillet and Scooby-Dum, the gang finds the Gator Ghoul who is scaring people away from the swamp. NOTE: This episode is another crossover between Dynomutt, Dog Wonder and Scooby-Doo. Blue Falcon and Dynomutt end up assisted by Mystery Inc. The gang is in Cinqo, Mexico to attend a fiesta which gets cancelled, because of the ghost of Katazuma, an ancient Aztec King and his living Aztec Statue henchman.Ī caveman-like criminal named Lowbrow wants to become the King of Crime and steals some books that will help him in his quest. NOTE: This episode is a crossover between Dynomutt, Dog Wonder and Scooby-Doo. Dynomutt captures Snitch, while Blue Falcon and the Mystery Inc. gang setup one of their infamous " Scooby Traps" while Blue Falcon and Dynomutt confront Mr. Blue Falcon and Dynomutt head to the Mayor's mansion to stop Hyde from retrieving his stolen loot. Willie the Weasel and his canine partner-in-crime " Snitch" manage to escape. Hyde will lead them to his secret lair, where they can trick him into showing them the antidote to the Hyde formula. Hyde proclaimed Mayor and pretend to be turned in so that Mr. Fred and the others find a clue (which turns out to be Willie the Weasel's glove) and Blue Falcon deduces that he is Mr. Hyde who has threaten to turn the entire city into Mr. In The New Scooby-Doo Movies-fashion, they team up with Blue Falcon and Dynomutt (who happens to be Scooby's hero) to stop Mr. Hyde is a supervillain and not one of their typical " spooks"). gang and Scooby-Doo (who are unaware that Mr. While Blue Falcon and Dynomutt are on the trail of the mysterious Mr. Willie the Weasel has created a formula that turns him into Mr. But could this mystery have less to do with sentimental phantoms than with the robberies taking place around town? When Fred, Shaggy, and Scooby get jobs on a construction crew, they discover that the building site is being haunted by the ghost of a man whose house stood on the very spot as the new building.

Get to.mansion scooby doo spooky swamp series#

Like many animated series created by Hanna-Barbera in the 1970s, the show contained a laugh track created by the studio. After two months, an additional 30 minutes were added to the hour-long series (to accommodate repeats of the first two CBS seasons of Scooby-Doo, Where Are You!), becoming the 90-minute Scooby-Doo/Dynomutt Show, which is how it remained from Decemto September 3, 1977. The Scooby-Doo/Dynomutt Hour debuted on September 11, 1976.













Get to.mansion scooby doo spooky swamp